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Carrier command 2 pvp
Carrier command 2 pvp











carrier command 2 pvp

Carrier command 2 pvp how to#

More detailed instruction on how to use the Virus bots is needed. A bit of streamlining can't hurt too much here - say, implementing a drag-select for groups of Seal UGVs via the map like you would in an RTS? While certainly interesting since that's how things work in the real world, it's a lot less so when it occasionally feels like you're more often battling the controls and the AI of the ground vehicles. Everything must be done in an orderly manner, ranging from activating and deactivating turrets, drones, lights, etc. The game seems to be slavishly devoted to an attention to procedure and detail. And even then, when given the order to dock a 2nd time, instead of simply driving forward into the ramp which I've conveniently placed directly in front of the UGVs, they insist upon doing a huge U-turn procedure before finally docking. Twice my vehicles managed to flip themselves over, and several times they tried to drive up mountains like they were the Mako from Mass Effect (which these Seal UGVs are mostly definitely not).ĭocking back into the carrier with the UGVs seems iffy too - sometimes they'll just bump into the hull of the carrier and refuse to correct their course until I manually take them over. It was that one detail alone that made playing the predecessor Gaea Mission utterly impossible to tolerate, and from what little time I've had here it's shaping up to be the same. something I REALLY wished would be fixed. Sadly, the pathfinding leaves much to be desired. Thanks to Steam's summer Next Fest demo event, I was finally able to give Carrier Command 2 a shot today for a few hours.













Carrier command 2 pvp